![]() ![]() Gilzir can take you between Daggerfall (Glenumbra), Port Hunding (Stros M'Kai), and Stonetooth Fortress (Betnikh).Scout Linimondil can take you between Skywatch (Auridon) and Haven (Grahtwood).Sugar-Claws can take you between Vulkhel Guard (Auridon) and Eagle's Strand (Khenarthi's Roost).Boatswains Ä«oatswains can be found at some harbors, and can be asked to take you to other locations within an alliance's territory. The Transitus Network provides a similar service to wayshrines in the contested region of Cyrodiil, the main difference being that you can only travel to shrines held within keeps that your alliance controls, and only then if those keeps are connected by the network to your current location. If you are in Cyrodiil, either outside or in a delve, you will be transported to the wayshrine at one of your alliance's Border Keeps. If you are inside a cave, you will instead be transported directly to a shrine near the cave's entrance. This also costs gold, and will transport you to the nearest wayshrine, whether you have previously discovered it or not. Finally, there is the "/stuck" command you may type in the chat window, which you can use as a last resort if you get trapped somehow. ![]() Like travelling to a player, there are several seconds during which you will be interrupted if attacked. This will incur a gold cost, which increases if you do so again a short time after. To do so, just open your map screen, select a wayshrine you have discovered, and choose to travel to it. Additionally, you can transport yourself directly to any wayshrine from pretty much anywhere (except Cyrodiil).(This currently includes only houses in Vvardenfell, as the other DLC zones do not yet have any purchasable houses.) You can then exit the house and you will have been transported to its front door, provided it is not in a DLC zone you do not have access to. This can be done from anywhere except Cyrodiil, at no cost. You can also travel to a player house, either your own or the primary residence of another player in your guild or friends list (provided they have allowed access).This method can be used to discover new wayshrines. Note that you will not arrive right next to the player, but at the closest wayshrine instead. If you are attacked while attempting to teleport, it will not work. Note that this will take several seconds to transport you, during which you must not be interrupted. they are in a DLC zone which you do not have access to, or the player is in a group instance and you are not in their group, you cannot travel to them.) If the player is in your group, and in a group instance, you can travel to them regardless of Alliance. This is only allowed if the player is in a zone you have access to and they are online. Right-click it and select "Travel to Player". To join another player, open up your friends list, your group window, or your guild roster(s), and find their name.Direct wayshrine travel is instant - you can even do so while being attacked provided you're quick at choosing your destination. There are also a few wayshrines you can travel from but not to, including those at Eyevea, the Earth Forge, and Cyrodiil. This includes several one-way wayshrines which you can travel to but not from - such as those at The Harborage, Group Dungeons, and Trials. To do so, simply activate any wayshrine, and you can travel to any other wayshrine you have previously discovered. Direct wayshrine-to-wayshrine travel is the most common means of fast travel.The fourth method can be used anywhere, and requires using the "/stuck" command. Note that none of these methods are available within Cyrodiil. In the game, there are numerous ways of fast travelling: using a wayshrine, joining another player, traveling to a player house, and recalling to a certain wayshrine. ![]()
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